Treatment Leisure and Max Payne are collectively once more—and the reunion is coming within the type of a full-blown remake of the hard-boiled collection’ first two motion video games.
The information arrived on Wednesday within the type of a press launch signed off by each Treatment, the collection’ creators, and Rockstar Video games, the franchise’s present rightsholder after the license handed between corporations within the early ’00s. The 2 corporations have entered a publishing partnership that may see Rockstar finance a remaster of Max Payne and Max Payne 2: The Fall of Max Payne as a mixed gameplay package deal.
Each video games will likely be remade utilizing Treatment’s proprietary Northlight sport engine, which was most just lately utilized in Ars Technica’s 2019 Recreation of the Yr, Management. Along with a launch on PC, the ensuing two-game package deal will likely be a current-gen console unique on Xbox Collection X/S and PlayStation 5. This implies the sport may probably flex the identical ray-tracing muscular tissues seen in 2021’s Management Final Version, additionally a current-gen unique. No date for the sport has been introduced, and “The undertaking is presently within the idea growth stage,” in line with the press launch.
A brand new deal to numb older Paynes
Coincidentally, this information comes on prime of Treatment’s current publishing take care of Epic Video games. That deal ensures that Epic and Treatment will work collectively to launch two multiplatform video games “in the identical franchise:” One sport will likely be triple-A in scope, and the opposite will likely be smaller. No date for both Epic-related sport has been set since that March 2020 announcement, and neither firm clarified whether or not the franchise in query is new or primarily based on an current Treatment IP like Alan Wake.
Treatment has not introduced any goal storefront for the PC model of its Max Payne remasters. Based mostly on Rockstar’s current observe document, the sport will doubtless seem on the Rockstar Video games Launcher as a minimum of an choice, if not an unique. (We hope that Treatment will steer this undertaking in a greater route than one other current Rockstar remaster debacle.)
The final time Treatment formally spoke about its relationship with Max Payne was in 2018 through the run-up to Management‘s 2019 launch. Studio lead and Payne co-creator Sam Lake confirmed that the shuffling of the collection’ license within the early ’00s meant that Max Payne 2 was the ultimate sport Rockstar needed Treatment to ship. Almost a decade later, Rockstar went on to supply Max Payne 3 as an in-house undertaking with a decidedly totally different scope (although this third sport a minimum of stored Payne’s authentic voice actor).
As I wrote in a 2012 evaluate of Max Payne 3 for the now-defunct iPad-only journal The Each day:
Often, the sport unleashes Rockstar’s knack for convincing character relationships, however for essentially the most half, these have been swept away to make room for a criss-cross of crime syndicates and crooked cops. That plot will not elicit a second playthrough; neither will the score-more-points replay mode nor a numbingly common tackle on-line multiplayer. That being mentioned, the set items, shootout choreography, and satisfying gunplay make this one of many business’s finest story-driven single-player video games in a while, and the plot and dialogue are removed from rubbish. Nonetheless, the way in which Rockstar stretched a 2-hour plot over a 10-hour journey makes one factor clear—linear materials is not Rockstar’s bag simply but.
This got here after Rockstar’s piddling 2008 try to show Max Payne right into a Hollywood franchise. The Mark Wahlberg automobile stays one in all Rotten Tomatoes’ worst-scoring movies of all time.
Treatment has but to make clear whether or not the gameplay or the dialogue for both sport will likely be revised in any method to align with trendy expectations. Although each authentic Max Payne video games stay beloved as relics of the PlayStation 2 period—full with hard-boiled dialogue and their use of a still-novel “bullet time” mechanic lifted from movies like The Matrix—different third-person motion video games have blown previous these requirements within the many years since.