For years, gamers have complained that ballooning recreation obtain sizes are clogging up arduous drives and Web bandwidth. In a current interview with streamer TeeP, Name of Responsibility: Warzone Reside Operations Lead Josh Bridge admitted that the sport’s huge file measurement can also be impacting the workforce’s potential to launch new maps.
Requested about the potential for including the unique Verdansk map to cycle alongside the sport’s present Caldera map, Bridge mentioned, “We wish that. All of us need that,” earlier than addressing the “technical downside” that makes it tough: “The set up and re-install sizes are fucking insane, proper? If we pulled out Caldera and say we’re gonna drop in Verdansk, this might be basically re-downloading, like, the scale of Warzone,” he mentioned.
“And each time we have completed that, we lose gamers,” Bridge continued. “Since you’re form of like, ‘I do not need to re-download that,’ [so you] uninstall. I believe you’ll be able to’t match anything however Warzone on a base PS4.”
Bridge is exaggerating, however solely just a little. Activision says you want a whopping 175GB of arduous drive house on PC for a Warzone set up. On Xbox, the bottom obtain is listed at almost 92GB, just like the scale on PlayStation techniques. Including Fashionable Warfare onto the Warzone bundle will increase the full measurement to about 250GB on PC and 150GB on consoles.
A couple of yr in the past, Activision introduced that the “bigger than common” Warzone “Season 2 Reloaded” patch would scale back the sport’s “total footprint” on arduous drives by 10–15GB (and 30–35GB when mixed with Fashionable Warfare, relying on the platform). The “knowledge optimization and streamlining” in that replace would additionally be certain that “future patch sizes for Fashionable Warfare and Warzone [would] be smaller” than the 57GB replace being supplied at that time.
The outcomes over the following yr have been blended. A February Season 2 patch required solely about 11GB of file downloads, as an example, whereas a December 7 replace that launched new maps required a 41–45 GB obtain on consoles.
A ballooning downside
Whereas big-budget video games have positively required bigger obtain sizes in recent times, that does not imply these video games have taken longer to obtain, on common. An Ars Technica evaluation from 2020 discovered that will increase in broadband speeds within the US usually matched or outpaced the rise in recreation file sizes over the 2010s (although the identical cannot be mentioned for the remainder of the world).
However huge recreation information like these could cause extra important hassle in terms of a consumer’s whole storage capability. That is very true on the most recent technology of consoles, which provide lower than 1TB of default high-speed storage (667GB on the PS5, 802GB on the Xbox Collection X, and simply 364GB on the Xbox Collection S). Increasing that storage may be comparatively costly, too, forcing many gamers to delete titles and juggle downloads as they change between digital video games (or juggle titles from old style USB storage to the system’s fundamental high-speed drive).
In any case, Bridge was remarkably frank about Warzone‘s file measurement points and mentioned that “trying to the long run, we’re placing much more effort into how we kind that out on a technical degree in order that we will have that [map] rotation. We have been actually it, so we’ll have extra to speak about that, however that’s in the end a aim to make sure that there is a freshness and a wide range of experiences.”